What is the Avatar?: Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer’s pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
Publication Language |
English |
---|---|
Publication Access Type |
Freemium |
Publication Author |
Rune Klevjer |
Publisher |
transcript Verlag |
Publication Year |
2023 |
Publication Type |
eBooks |
ISBN/ISSN |
9780000000000 |
Publication Category |
Open Access Books |
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